What to do
Evolve after you have recorded current cash per hour and can pay the in-game cost without leaving the fleet unable to improve. After evolving, repeat the same timed test to confirm that rarer ore increased real income.
A measured approach to planet evolution, rarer ores, bigger worlds, and the cash tradeoff when exact stage costs are not public.
Evolve after you have recorded current cash per hour and can pay the in-game cost without leaving the fleet unable to improve. After evolving, repeat the same timed test to confirm that rarer ore increased real income.
The main promise is access to rarer ore and larger worlds. That can raise income, but only if the fleet can mine, carry, and return the new ore efficiently. A high sell value can be offset by a slow mining cycle.
Cash used for evolution cannot be used on mining power, cargo, or speed at the same moment. Compare the evolution cost shown in game with the price of the next upgrade that fixes your current bottleneck.
Record drone count, cargo, ore value, cycle seconds, and visible multipliers before evolving. Repeat after the new planet opens. This creates a useful comparison even when the hidden formula changes during BETA.
Time two comparable full mining cycles and enter the average in the calculator.
Use the current in-game price and confirm what resets, persists, or unlocks before paying.
Avoid spending every coin if the fleet will immediately need cargo, speed, or mining-power help on the new planet.
Repeat the same cycle test and compare the actual gain, not only the new ore name.
Without a before value, you cannot tell whether the new world improved cash per hour.
Mining time and cargo limits can reduce the benefit of higher-value ore.
Stage prices can change during BETA and should come from the current game screen.
The official description says rarer ore and bigger worlds.
When the shown cost is affordable and the expected new resource opportunity is stronger than the upgrade you would delay.
A complete public official cost table was not found; use the current in-game screen.
Compare cash per hour before and after with the same cycle method.
Review Azurite, Aurum, and data gaps.
Compare the alternative use of cash.
Run the before-and-after comparison.